color-palettes:

Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.
So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.
Zoom Info
color-palettes:

Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.
So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.
Zoom Info
color-palettes:

Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.
So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.
Zoom Info
color-palettes:

Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.
So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.
Zoom Info

color-palettes:

Shout out to this incredible color resource site! They give you anything and everything you could ever want to know about a color from color schemes to RGB percentage makeup. There’s even a color blindness simulator for help with using visible/accessible colors for all viewers.

So keep this site in mind if you’re a graphic designer, interior designer, artist, color enthusiast, or whatever! It’s quite awesome.

inkydonkey:

ontahb:

HOWREFERENCESWORK

For all those people that constantly ask “is using a reference cheating?”
No, it’s not. THEY’RE THERE, USE THEM. Using a reference is not tracing, it’s cool.

inkydonkey:

ontahb:

HOWREFERENCESWORK

For all those people that constantly ask “is using a reference cheating?”

No, it’s not. THEY’RE THERE, USE THEM. Using a reference is not tracing, it’s cool.

kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info
kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.I present to you Character Design Referenceon [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]
I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!Bookmark this link!Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?
Zoom Info

kaiko-art:

butter100fly:

anatomicalart:

Let me link Yall’ to this holy grail.
I present to you Character Design Reference
on [Pintrest] || [Tumblr] || [Twitter] || [Facebook] || [YouTube]

I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!
Bookmark this link!
Fill your life with inspiration!

OH MY GODS I NEED TO FOLLOW THIS PINTEREST PAGE RIGHT NOW!!

Is this like an orgasm of animation reference!?

HOW TO PUT TOGETHER AN ANIMATION IN PHOTOSHOP

soutki:

fourletterbird:

soutki:

i get a lot of questions about this so i made a little step-by-step on how to use Photoshop to make an animation and export a gif. i hope it can help you! my explanation skills are terrible and my photoshop is in russian but don’t let that stop us from making some rad animations ay

so let’s make a little dog emoji together or something? alright!

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Read More

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Thank you for this amazing tutorial! I’ve never made an animation before and I had no idea it was so easy to do in Photoshop! Hope u like this guineapig I made for u!  :)

THIS IS ADORABLE OHH NOOOOOOOO

Notes on Character Design

lackadaisycats:

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Character design and drawing are tome-sized topics and even if I had all the answers (I don’t - I have a lot to learn), I’m not sure I could communicate them effectively. I’ve gathered some thoughts and ideas here, though, in case they’re helpful.

First, some general things:

 - Relax and let some of that anxiety go. This isn’t a hard science. There’s no wrong way, no rigid process you must adhere to, no shoulds or shouldn’ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

 - Be patient. A design is something gradually arrived at. It takes time and iteration and revision. You’ll throw a lot of stuff away, and you’ll inevitably get frustrated, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

- Learn to draw.  It might seem perfunctory to say, but I’m not sure everyone’s on the same page about what this means. Learning to draw isn’t a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It’s much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you’re really learning to draw, you’re learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination.
Spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.
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  • I don’t think I’ve ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It’d be worth looking her up.

- Gather Inspiration like a crazed magpie. What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It’ll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it’ll give you a lovely library of ideas and motivational shinies to peruse as you’re conjuring characters.

- Imitation is a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn’t suggest limiting yourself to one style or neglecting your own inventions to do this, but it’s an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references. Don’t leave it all up to guessing. Whether you’re trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it’s helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
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And despite what you might have heard, having eyeballs and using them to look at things doesn’t constitute cheating. There’s no shame in reference material. There’s at least a little shame in unintentional abstractions, though.
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Concepts and Approach:

- Break it down. Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn’t mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don’t even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for this simple mobile game character, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.
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- Start with the general and work toward the specific. Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it’s like jotting down visual notes. When you’re working at a small scale without agonizing over precision and details, there’s no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Here’s are some sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.
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- Shapes are language. They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.
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If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

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- Cohesion and Style. As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here’s some of the simple shape repetition I’ve used for Lackadaisy characters.
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- Expressions - let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.
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I discuss expression drawing in more detail here (click the image for the link):
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- Pose rendering is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.
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- Additional resources
- here are some related things about drawing poses and constructing characters (click the images for the links).

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Lastly…

- Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce contrition Arthur Dimmesdale would be proud of. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

coelasquid:

platinumblackcomic:

thebrigeedarocks:

How the crap can you make those kinds of panels? Does it work with circles/ellipses too?

Honestly I’m probably not using the panel tool as efficiently as possible, but I’m only using it as a rough framework to lay things out because I ultimately ink the panels by hand to make them look less mechanical. I don’t know how to do ellipse panels really because I don’t use them so I’ve never bothered trying to learn. anyway, this is roughly how I lay out Platinum Black pages;

Start with a new page with safe area cutoff

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Drop in the thumbnail

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select the “rectangular frame tool

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Draw a frame in the safe area

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Select Divide Frame Border

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Roughly cut up the page along the panel lines

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Hold “ctrl” and click on the panels to use the sliders and binding boxes to fiddle with their size and placement

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Once I’ve gotten them how I want I hold right click on the layer the get the rasterize option

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Then I can use the line tool and eraser to futz with panels that aren’t overlapping the way I want.

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Then I ink the panels by hand to make them look a little less mechanical

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Daytime Rabbolab for people who might find this helpful.